![]() Similarly, although Ghost Giant can be played while seated, much of the game involves moving your body around to find all the points of activity. In that one, its lack of interaction is replaced by a sense of fully inhabiting the story, peering through cut-outs to determine the various details and developments. The closest thing may be the non-interactive and far less technically advanced A llumette, a short VR experience from 2016 that is the equivalent of a stop-motion animated film based on a Hans Christian Andersen story. Its world is made to look as if it was stitched together with wood and fabric, which adds a certain heft to its dimensional feel interestingly, few assets within it appear two-dimensional at all, and there’s very little else to compare it to in this respect. Ghost Giant looks absolutely stunning, and its exquisite visual detail feels custom-fit for PlayStation VR. Related: Whispers of a Machine Review - A New Spin on Point-and-Click By the end of its three- or four-hour run-time, Ghost Giant’s main character manages to feel like a well-rounded personality, and a worthy main character with layers to explore. Louis is most certainly the fulcrum of the entire game, and while his cutesy chirps and insecurities risks a kind of saccharine heaviness, this critique passes quickly. ![]() You take the ethereal form of a massive ghost creature that has suddenly manifested itself to help Louis, a young anthropomorphic cat reminiscent of an Animal Crossing denizen, who toils on his mother’s homestead and farms sunflowers.
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